6#define addRealObj(xxxxxxxxxx) ("\x00" xxxxxxxxxx)
7#define addListObj(xxxxxxxxxx) ("\x01" xxxxxxxxxx)
8#define addMatObj(xxxxxxxxxx) ("\x02" xxxxxxxxxx)
9#define addEquObj(xxxxxxxxxx) ("\x03" xxxxxxxxxx)
10#define addStrngObj(xxxxxxxxxx) ("\x04" xxxxxxxxxx)
11#define addProgObj(xxxxxxxxxx) ("\x05" xxxxxxxxxx)
12#define addProtProgObj(xxxxxxxxxx) ("\x06" xxxxxxxxxx)
13#define addPictObj(xxxxxxxxxx) ("\x07" xxxxxxxxxx)
14#define addGDBObj(xxxxxxxxxx) ("\x08" xxxxxxxxxx)
15#define addUnknownObj(xxxxxxxxxx) ("\x09" xxxxxxxxxx)
16#define addUnknownEquObj(xxxxxxxxxx) ("\x0A" xxxxxxxxxx)
17#define addNewEquObj(xxxxxxxxxx) ("\x0B" xxxxxxxxxx)
18#define addCplxObj(xxxxxxxxxx) ("\x0C" xxxxxxxxxx)
19#define addCListObj(xxxxxxxxxx) ("\x0D" xxxxxxxxxx)
20#define addUndefObj(xxxxxxxxxx) ("\x0E" xxxxxxxxxx)
21#define addWindowObj(xxxxxxxxxx) ("\x0F" xxxxxxxxxx)
22#define addZStoObj(xxxxxxxxxx) ("\x10" xxxxxxxxxx)
23#define addTblRngObj(xxxxxxxxxx) ("\x11" xxxxxxxxxx)
24#define addLCDObj(xxxxxxxxxx) ("\x12" xxxxxxxxxx)
25#define addBackupObj(xxxxxxxxxx) ("\x13" xxxxxxxxxx)
26#define addAppObj(xxxxxxxxxx) ("\x14" xxxxxxxxxx)
27#define addAppVarObj(xxxxxxxxxx) ("\x15" xxxxxxxxxx)
28#define addTempProgObj(xxxxxxxxxx) ("\x16" xxxxxxxxxx)
29#define addGroupObj(xxxxxxxxxx) ("\x17" xxxxxxxxxx)
134void delete(
char* name)__naked{
#define abcall(__LABEL__)
The asm for a bcall.
Definition essentials.c:71
void archive(char *name) __naked
Toggles if a var is archived.
Definition variables.c:106
char * getOrCreateVar(char *name, int size) __naked
Gets a var or creates one a given size.
Definition variables.c:46